The last time you'll breath


And we finally come to the last room of our game. The trigger volume box is there to simply open the door and keep it open once you hit it. On presentation day when you enter the last room you see a static texture model of ‘Alice’ the manikin and that would be the game finished.

Our internal idea didn't make it in the end but I explain this in my 14th post called “This rooms filled with evil EVIIIL!” just to remind you again I'll post it on the entry. The initial idea was that you enter the room you can't move your static and it would be pretty much pitch black, so dark that you can barely see how big the room is. In the distance a light will turn on from above on the ceiling overcasting what you see as “Alice” the manikin sitting down on a chair she will mumble some gibberish for a few second then the light will trip out and she will appear further towards you with another light overcasting her on the room.

This will continue to happen until she get towards you right in front of you face stare right into your eye and laugh, then an screen will fade in saying “thanks for playing our demo we have hope you've enjoyed it”. Unfortunately due to time we didn't get to add in this feature which is unfortunate and only managed to add in the manikin standing up in the room.

Trigger volume box to open the door

Door kismet

Last room view #1 with 'Alice' the manikin

Last room view #2 with 'Alice' the manikin


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