Some of the problems we first faced when building the games
engine was walking. When building on top of and mesh we created and let the default
player walk on top of the mesh he/she would bob up and down like he/she was
constantly limping. We had to combat this problem in a very novice way. We made
the mesh we wanted to walk on top off unsolid and added a solid cube from in
engine as like a base in the unsolid mesh so you could walk on top off it
properly.
These are highlighted by the green circles.
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| Circles highlight black solids mesh (solid cube in asset browser) |

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