The progression


Once we got that internal problem sorted and the forest level finished we started to work upon the first floor which was the bedroom floor. Jasdev added in the bed, the drawer and the shutter. He got a bit more on hands with the Unreal Engine 3 before I did. Teaching me how to add in assets and texture them with our custom imported textures. I quickly got used to adding in custom made assets and adding on the textures. Sometimes thought we had problems adding on collision meshes. Jasdev we have to either add collision mesh outside of engine (so the player wouldn’t go through the object) or it can be automatically added in the Unreal Engine which sometimes worked or sometime added a collision line in an unusual place.

Even though Jasdev was an artist he helped me a lot to start developing the level which I thank him a lot for. 


Prospective of the Bedroom #1

Prospective of the Bedroom #2











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